![]() There should be a way to just change the GUI texture. Right now importing an image on to it actually puts the image on top. importing images into textures, palette changers, selecting only parts of a layer/being able to separate a layer, retaining layers when saving texturesīetter Blockstates(So you can create your own and also Enum creators so you can do cool stuff)īetter UI texture creators(Like how vanilla icons are, where they are lined up in grids)īetter GUI textures. This gets very annoying in MCreatorĪ few other built-in Mod support ideas: CaveBiomeAPI(3D Biomes), CaelusAPI(Elytra Flight), GeckoLib(Animated Cool Stuff), ArchitechturyAPI(Mostly so you can make mods that support both Fabric and Forge with the same file), RoughlyEnoughItems, AbnormalsCore(Mostly boats and stuff), Pekhui(Resizing)īeing able to select built-in dependencies before creating the mod so it doesn't automatically use them allīuilt-In Model Maker so you don't absolutely have to use an external source for models.īetter texture maker, with more options for making textures(e.g. Using vanilla/external textures in elements instead of having 2 lock the code for a tiny change. ![]() Also, support for MCreator pluginsīetter texture templates, and the ability to change deafult templates for materials and armors.īeing able to create workbenches. Also, procedure blocks for themīuilt-in Fabric/Datapacks/Spigot support, as well as generators for the new versions worked on fast(ik this is hard)Īn extended plugin API, as well as documentation on how to make plugins. Also add support for external attributes like Caelus API's Elytra Flight Attribute. ![]() So you could make any item/tool/armor affect any attribute. And I have to say, It's amazing! There are a few feature requests I think would improve it.Įntity Attribute System. So I've been using MCreator for about a year bc I've been struggling 2 get forge mdk working.
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